itec 2070 assignment hci encyclopedia plan week 1

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Assignment: HCI Encyclopedia Plan

Provide the following:

  1. Introduction: Identify the software, subject matter, and type of users and provide a detailed TOP LEVEL hierarchical site map for the project implementation.
  2. Illustrations of the interface: Provide relevant illustrations to depict how the interface will adhere to the design principles. These illustrations should be generated using a software application.
  3. Pages and Map: The hierarchical site map should only show the generic pages and therefore should be no deeper than two levels: Home page and its links. This interface should not be related to a website or web browser. Caption your pages and map to clearly identify function, goal, and usage.
  4. Conclusion: Briefly summarize and tie together the most important points of the report. Suggest ideas that will help the interface comply with design principles.

Your report should be 4–5 pages in length, in addition to the space required for the illustrations. Your report should conform to APA style.

Prepare: Human-Human Interaction and Replication in Human-Computer Interaction

Human-human interaction (HHI) relies on effective sensory inputs such as voice, facial expression, gestures, and other body language. All sensory input is through the five senses: sight (iconic), hearing (echoic), taste (gustatory), touch (haptic), and smell (olfactory). HHI also derives from the emotional state of the participants. Human-computer interactions (HCI) currently do not recognize emotion, which may well reduce comprehension of the computer user. The brain uses prior experience to filter its inputs; therefore, different people may interpret similar sensory cues in different manners. Indeed, depending on current state of mind, one person may ignore certain cues while others focus on them. These differences can lead to confusion, noncomprehension, and conflict in HHI.

Normally, people automatically adjust their interactions with each other during an exchange of ideas. Each person tends to move toward the other’s current personality state and communication preference. For example, people often reply to conflict statements with an ever-increasing aggression, until one party withdraws or an actual fight ensues. The use of conscious HHI, such as nodding the head to indicate that you want the speaker to continue and similar body language, helps to reduce interpersonal conflict and to foster teamwork. Without conscious HHI, communications are usually less successful. The result is often a failure to control, perform, and provide effective outcomes to projects, jobs, or other undertakings.

The field of HCI studies how people interact with technology in an environment. HCI is a broad field that includes elements of computer science, behavioral sciences, and design. Users and computers interact through a user interface, which includes both the software and the hardware. Much current research is attempting to improve HCI. Future developments in HCI will certainly encompass more and more facets of HHI.

This unit helps you to identify components used in HCI and identify those that are important to HHI replication.

Learning Outcomes

Upon successful completion of this unit, you will be able to:

  • Examine human-computer interaction (HCI) components that are most important to human factors
  • Evaluate the human factor components used in a selected website
  • Formulate ergonomic considerations for a selected HCI product

Required Readings

Preece, J., Rogers, Y., & Sharp, H. (2015).
Interaction design: Beyond human-computer interaction (4th ed). Hoboken, NJ: John Wiley & Sons.

  • Chapter 1, “What is Interaction Design”
  • Interaction Design: How many times a day do you interact with a product? How functional, efficient and productive is that interaction? In this chapter, you will learn what interaction design is and how it relates not only to human-computer interactions (HCI), but also to other fields. You will also develop the ability to evaluate a product and identify what is good and bad related to interactive design.

  • Chapter 2, “Understanding and Conceptualizing Interaction”
  • Understanding and Conceptualizing Interaction: Conceptualizing interaction allows you to describe and discuss models. In this chapter, paradigms, visions, theories, models, and frameworks informing interaction design will be introduced. This will allow you to begin to outline core interaction types to dissect the conceptual model for a product.

  • Chapter 3, “Cognitive Aspects”
  • Cognitive Aspects: What is cognition and why is it important for interaction design? You will be able to describe how to enhance memory with technology aids, which will expand the learning options that are coupled with technology. Mental models will be presented which allow you to understand the models and distinguish between framework and approaches applied to HCI.

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